The Value of Naming

Imagine, just imagine… If the world, full of 7.6 billion people (at the time of writing and not entirely 100% accurate) had no names. We all had no names, no identities and no attributes… life would be, different to say the last. How different? Well, much harder in many respects. We couldn’t identify each other […]

December 2017 – Second Podcast – It’s Xmas

Xmas Game Dev Podcast

Two weeks until Christmas and I have all-sorts to ramble on about. Hope you find it interesting. Let me know in the comments below. Don’t forget to subscribe to the YouTube channel for instant notification of new and future podcasts. Feel free to leave any comments or suggestions below. Links: Clickteam Giveaway Magical Monster Land

December Podcast – Don’t hate the playa

The Northern Developer Podcast

In this December App Dev and Game Dev podcast, I touch on a few things but mostly the theme is centered around this week’s scenario: don’t hate the player, hate the game! A lot of people automatically like to blame Clickteam Fusion 2.5 for the downfalls of their developments. You have to remember that in […]

Weirder Stuff 2 Podcast

Game Development Podcasts

In today’s podcast (23rd October 2017) I didn’t really have an agenda with this podcast. I end up discussing a flurry of random stuff and do quite a segment on the Weirder Stuff 2 ClickJam from this weekend just gone. Tune in! Feedback welcome 🙂 Don’t forget to subscribe to my YT channel for updates […]

Clickteam’s Klik and Play Revisited

Clickteam Klik n Play

Klik n Play (KnP) is Clickteam’s original, pioneering game maker product that opened a brand new door for game making development. It was the very first product in the Click range and a new baby was born in the game making world. Klik n Play is still available for download here. (5MB – Windows). This […]

Clickteam Firefly Podcast

Game Development Podcasts

Clickteam Fusion Firefly Podcast In this Clickteam Fusion podcast, myself and Quail Studio discuss almost a year into the release of Clickteam’s FireFly, the 3D set of extensions. Making a 3D game in Clickteam Fusion 2.5 now is very real and very possible and with this set of extensions you just cannot go wrong. From […]

Five Night’s at Freddy’s Podcast

Game Development Podcasts

Five Nights at Freddy’s, Game Development Concepts In this podcast I am joined by StephenL and MightyMark, to discuss Five Nights at Freddy’s by a fellow Click Developer Scott Cawthon, Tisnart Shapes and much more. Stephen and MightyMark are two other developers who actively use Clickteam Fusion 2.5. The topic for discussion today is game […]

August 8th Podcast – Complete your projects

Game Development Podcasts

Finish your Clickteam Fusion projects In this solo podcast I talk about people finishing their game development or app development projects in Clickteam Fusion 2.5. I briefly touch on the amount of users Fusion has compared to how many WIP or completed projects you see. I also discuss Spryke by Volnaiskra (www.SprykeGame.com) and I also […]

1000 Backdrop Objects vs 1 Active Object

1000 objects vs 1 object Fusion 2.5

1000 Backdrop Objects or 1 Active Object In Clickteam Fusion 2.5 the question is still on most peoples lips even today. Do I use 1000 backdrop objects (tiles) or do I use a Single Active (or backdrop)? The answer has fluctuated so much over the years nobody knows where they stand anymore and nobody knows […]

July 2017 Podcast – The Academy

Game Development Podcasts

In this podcast, recorded mid-July 2017, Danny discusses how the Academy came about, what it is built upon and the aim and goal of the Academy. Going in-depth on how he started using Multimedia Fusion 2 and Clickteam Fusion 2.5 for active, professional development and starting a career as a freelance software developer. The podcast […]