Clickteam Fusion 2.5 Optimization Tips

Clickteam Fusion 2.5 Optimization Tips In this video tutorial, I cover some principles you should be sticking to when approaching your game design in Clickteam Fusion 2.5. Knowing how to work with the Fusion 2.5 runtime instead of against it will save you a few headaches as your game or app development gets bigger. The Fusion […]

Global Events in Clickteam Fusion 2.5

Global Events in Clickteam Fusion 2.5 are just that; Events that are global to the application. This Clickteam tutorial will focus on Global Events. In Clickteam Fusion 2.5, each frame contains its own ‘Event Sheet‘. This event sheet tells Fusion 2.5 what to do on that particular frame for those objects inside that frame. However, if […]

Clickteam Fusion 2.5 Runtime License Agreement

Clickteam Fusion Runtime Agreement

We see an ever-increasing number of threads and posts on forums and other websites with regards to the Clickteam Fusion 2.5 Runtime Agreement. Here we are going to explain in layman terms, exactly what it spells out for you as a user, whether you are using the Free Version, Standard Version or Developer Version of Clickteam Fusion […]

How to Save and Load Text in Fusion 2.5

In this free Clickteam Fusion 2.5 tutorial, we will look at how you can insert text into your Fusion 2.5 application, then save and load text files to/from your application. If you like this tutorial, you can access our online course which has lots more exclusive video and written tutorials for you to learn from. […]

Using Flags in Clickteam Fusion 2.5

Flags in Clickteam Fusion 2.5 Tutorial

What is a flag in Clickteam Fusion 2.5? Flags in Clickteam Fusion 2.5 are very useful to get to use throughout your game design and development process. A flag basically is a Boolean. A flag can either be true or false. This can be represented in many different ways such as true or false, 0 or […]

Basic Object Scoping in Clickteam Fusion 2.5

Object Scoping Tutorial Fusion 2.5

Basic Object Scoping in Clickteam Fusion 2.5 Object scoping in Clickteam Fusion 2.5 enables you to include only various instances of an object to apply actions to. This is useful if you have say 10 copies of the same object on the screen but you only want to select 1 or more where certain conditions […]

Clickteam Fusion 2.5 Fastloops Tutorial

Free Fastloops Tutorial Fusion 2.5

Fastloops in Clickteam Fusion 2.5 Fastloops in Clickteam Fusion 2.5 are very handy to use. Back in the early Multimedia Fusion 2 days, loops were only really part of the design of the game loop which means if your game runs at 60 frame per second it will parse the event list 60 times per second, from top […]

OneClick Training Courses

A Personal Message Don’t want to read it all? TLDR here. Hello everyone, This is Danny here from the ClickFusion Academy (OneClick Training). I wanted to address you all personally because today is a very special day for me (and hopefully for you too). I haven’t done a podcast in a while and I have […]

Top 10 Development Tools in 2019

When you are developing your projects, designing your games, publishing your apps, there are many tools which can actually help with your development. When you are a small development team or even a one-man band, you suddenly realise how much effort it takes to design and develop games and apps, to which you probably think, […]

Summer Update Podcast (21st August 2018)

Game Development Podcasts

50% Off Pro Membership – Use Code: FUSIONRAD at checkout – https://clickfusion.academy/join-clickfusion-academy/ ClickFusion Academy Competition – https://clickfusion.academy/august-competition/ Game Launcher Creator – https://gamelaunchercreator.com Hey everyone, it’s been a while since the last podcast for personal reasons mostly. But this podcast is here for a quick update to let you know the cogs are still turning, the […]