Creating a Car Skid effect in Fusion 2.5

Car Skid Effect Clickteam Fusion 2.5

How to create a car skid effect in Fusion 2.5 In this tutorial we look at how you can create a ‘skid mark’ effect in Clickteam Fusion 2.5 for your car games. It’s a relatively simple procedure and it has lots of room for customisation especially on the event you want it to happen. Let’s […]

Clickteam Fusion 2.5 Platformer Tutorial

Clickteam Fusion Platformer Tutorial

Clickteam Fusion 2.5 Platformer Video Tutorial In this free video platformer tutorial we construct a platformer game with Clickteam Fusion 2.5. This was a live stream recorded on the 12th August 2017 for the ClickFusion Academy which lasted over an hour and a half. We take a look at quite a few features to be […]

Create or Fire objects in Clickteam Fusion 2.5

Clickteam Fusion Launch or Fire Objects

Create or Fire Objects in Clickteam Fusion 2.5 In this free Clickteam Fusion tutorial, I quickly show you how you can create an object in Clickteam Fusion 2.5. For example, if you have a spaceship and want it to fire ‘lasers’ it’s probably best to use the “Create Object” action rather than the “Launch Object” […]

1000 Backdrop Objects vs 1 Active Object

1000 objects vs 1 object Fusion 2.5

1000 Backdrop Objects or 1 Active Object In Clickteam Fusion 2.5 the question is still on most peoples lips even today. Do I use 1000 backdrop objects (tiles) or do I use a Single Active (or backdrop)? The answer has fluctuated so much over the years nobody knows where they stand anymore and nobody knows […]

XOR – Rename your flags in Fusion 2.5

Name your flags Clickteam Fusion 2.5

In this free Clickteam Fusion 2.5 video tutorial I show you how you can use XOR in your Clickteam Fusion 2.5 games and applications instead of flags. We all know that Flags are not ‘nameable’ in Fusion 2.5 and if you have 6-7 or more flags going at once, it can cause confusion and headaches. […]

Fusion 2.5 – Make a ‘Snap-to’ Grid

Snap to Grid in Fusion 2.5

Create your own Grid in Clickteam Fusion 2.5 In this free tutorial we will look at how you can create your own grid in your Clickteam Fusion 2.5 games or applications. We will also create a ‘snap-to’ effect so objects ‘snap’ to the nearest section of the grid. If you like this tutorial, why not […]

Clickteam Fusion 2.5 Memory Management

Clickteam Fusion 2.5 Runtime

Memory management inside of the Clickteam Fusion 2.5 runtime can be a bit of a ‘grey area’. This kind of stuff goes beyond the technical aspects of just ‘designing a game’ which is why it’s a grey area. However, it doesn’t mean because you can’t see it, it doesn’t exist. An Optimised Runtime in Fusion […]

Build your own debug system in Fusion 2.5

Create your own debug system in Fusion 2.5

Create your own debug system in Clickteam Fusion 2.5 Ditch the built-in Clickteam Fusion 2.5 debugger and create your own today! It’s one of the best things you could ever do for your game and app development. Every game and every app is different and the debugger provides some useful information. However, it is MUCH better […]

Clickteam Fusion 2.5 Optimization Tips

Clickteam Fusion 2.5 Optimization Tips In this video tutorial, I cover some principles you should be sticking to when approaching your game design in Clickteam Fusion 2.5. Knowing how to work with the Fusion 2.5 runtime instead of against it will save you a few headaches as your game or app development gets bigger. The Fusion […]

Introduction to Fastloops Free Clickteam Tutorial

Fastloops Tutorial for Clickteam Fusion 2.5 This free video tutorial is a basic introduction to Fastloops in Clickteam Fusion 2.5 and Multimedia Fusion 2. If you like this video why not become a member of the Academy today and access over 100+ premium tutorials? Fastloops are a very, very important routine to know about in Clickteam […]