Clickteam Fusion 2.5 Platformer Video Tutorial
In this free video platformer tutorial we construct a platformer game with Clickteam Fusion 2.5. This was a live stream recorded on the 12th August 2017 for the ClickFusion Academy which lasted over an hour and a half. We take a look at quite a few features to be implemented inside of this tutorial.
What Extensions Were Used
We specifically used the Platform Movement Object (PMO) which is much better than Fusion 2.5’s built-in platform movement. It gives you greater control over movement and animations for your playable character. No other extensions were used in the making of this basic platformer game.
Platform Effects Added
We added quite a few platform effects in this tutorial. We learn how to use the PMO to create a platform game with full movement and control over animations. We also learn how to use the ‘knockback’ effect when you collide with an enemy. We also learn how to create a ‘coin loss’ effect, asin when you collide with an enemy you lose your coins and have X amount of time to retrieve them.
Another effect we added is when you collect a coin, the coin then spins off towards the score and when it collides with the score, it fades away.
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