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ClickFusion Academy Hub

Welcome to the ClickFusion Academy Tutorial Hub. From here you can access your profile, membership information and all the content the Academy has to offer. If you get stuck at any time, feel free to contact us.

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Graphic Library Starter Pack Download: Click Here.

Run the starterpack.exe file to install the graphic library to Clickteam Fusion 2.5. The Files will be found under the Library window. You can access this in Fusion by clicking View > Toolbars > Library and then access them in the library window through this path: Library > Tutorials.

Free Membership Tutorials

The collection of free membership tutorials. These are available for free and Pro members. Downloads available where applicable.

Pro Membership Tutorials

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We highly recommend you follow these sections in order (Top-to-Bottom).

You will need to download the Graphics Pack (link here).

Tip: To open a tutorial but stay in the hub, hold down Ctrl on your keyboard when you click the tutorial.

- Getting Familiar

In this section you will learn how to get completely familiar with Clickteam Fusion 2.5.

We will take a close look at the Editors, the Interfaces, what events are and the layout of the software. We will also take a look over some of the most common objects you will be using in Fusion 2.5.

 

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- Built-in Movements

In this section we will take a look at the Built-in Movements for Objects in Fusion 2.5.

 

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- Specific Objects

In this section, we will take a closer look at the most specific objects you will be using throughout Fusion 2.5

 

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- Assets

Let’s take a look at Assets in Fusion 2.5.

 

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- Getting to know the runtime

Let’s get more familiar with Fusion 2.5’s runtime

 

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- Let's create our first...

Let’s start creating our first games…

 

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- Advanced Media

Video and Audio…

 

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- Application Development

Let’s take a look at some application development routines in Fusion 2.5

 

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- Built-in Conditions

Some of the built-in conditions to the standard runtime are important to know in Fusion 2.5 for any type of development. We will cover them here…

 

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- Data Input and Output

Learning how to read, write, save and load data inside Fusion 2.5 is very important for development. We’ll cover all of that here…

 

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- Debugging

When something goes wrong and you can’t figure it out, debugging will assist…

 

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- Game Mechanics

Game Mechanics is all about assembling. Let’s take a look at some here…

 

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- Mobile Development

Let’s take a look at some mobile development routines…

 

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- Physics

Physics in Clickteam Fusion 2.5

 

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- Scoping

Scoping in Clickteam Fusion 2.5 is another very important thing to learn. In this section, we will cover this extensively.

 

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- The Expression Editor

In this section, we will learn about the Expression Editor built-in to Clickteam Fusion 2.5

 

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- Visual Effects

Let’s learn how to create some funky visual effects within Clickteam Fusion 2.5

 

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- Let's Create

Let’s create some more intermediate/advanced stuff in Clickteam Fusion 2.5

 

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- Pro Members - Loyalty Downloads

Here are some free downloads as a treat for joining the Academy as Pro lifetime member.

N.B – These are not the tutorial downloads/mfas. You can find those in the sections above.

 

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