July 2017 – The State of Fusion 2.5
Hey Guys! In this podcast I cover the current state of Clickteam Fusion 2.5. Fusion 3 does interest me a LOT and when it’s here, I will probably insta-migrate over to Fusion3 and let Fusion 2.5 sail off into the sunset. However, for now, Fusion 2.5 does everything I need it to do and here’s […]
Fusion 2.5 – Make a ‘Snap-to’ Grid
Create your own Grid in Clickteam Fusion 2.5 In this free tutorial we will look at how you can create your own grid in your Clickteam Fusion 2.5 games or applications. We will also create a ‘snap-to’ effect so objects ‘snap’ to the nearest section of the grid. If you like this tutorial, why not […]
Fusion 2.5 Unable to resolve project target Android
Unable to resolve project target android-XX When using Clickteam Fusion 2.5 along with the Android exporter to develop your Android games and apps, you may run into this error: If you do, do not fear. This is a common error when you’re either starting a new application or updating an older one. Android API Version […]
Clickteam Fusion 3 Release Date
Clickteam Fusion 3 is the long-awaited next-generation game and app development tool by Clickteam. Clickteam Fusion 3 has a specified release date of fourth quarter 2017. So what does this mean? Clickteam Fusion 3 Development Fusion3 will be a, once-again, pioneering software for Clickteam. It will take the company and the users into the next […]
Clickteam Fusion 2.5 Developer Version
Clickteam Fusion 2.5 Developer is the flagship game development tool by Clickteam. It is the ultimate, professional, developer version for rapid game and application development. The developer version is worth a considerable amount more than the Standard version of Fusion 2.5 and for good reason. Some of these reasons we will explore further down but for […]
July 2017 Podcast – The Academy
In this podcast, recorded mid-July 2017, Danny discusses how the Academy came about, what it is built upon and the aim and goal of the Academy. Going in-depth on how he started using Multimedia Fusion 2 and Clickteam Fusion 2.5 for active, professional development and starting a career as a freelance software developer. The podcast […]
Building Extensions in Clickteam Fusion 3
A History of Extensions Clickteam have always had the same vision in mind for their range of products, expansion. Clickteam Fusion 3 will be a product that will excel at expansion, internally and externally. The core engine (runtime) features many “native” objects, routines and functions but the Fusion range has always been adapted and shaped so that developers […]
Clickteam Fusion 2.5 Memory Management
Memory management inside of the Clickteam Fusion 2.5 runtime can be a bit of a ‘grey area’. This kind of stuff goes beyond the technical aspects of just ‘designing a game’ which is why it’s a grey area. However, it doesn’t mean because you can’t see it, it doesn’t exist. An Optimised Runtime in Fusion […]
Build your own debug system in Fusion 2.5
Create your own debug system in Clickteam Fusion 2.5 Ditch the built-in Clickteam Fusion 2.5 debugger and create your own today! It’s one of the best things you could ever do for your game and app development. Every game and every app is different and the debugger provides some useful information. However, it is MUCH better […]
Clickteam Fusion 2.5 Optimization Tips
Clickteam Fusion 2.5 Optimization Tips In this video tutorial, I cover some principles you should be sticking to when approaching your game design in Clickteam Fusion 2.5. Knowing how to work with the Fusion 2.5 runtime instead of against it will save you a few headaches as your game or app development gets bigger. The Fusion […]