July 2017 – The State of Fusion 2.5

Hey Guys!

In this podcast I cover the current state of Clickteam Fusion 2.5. Fusion 3 does interest me a LOT and when it’s here, I will probably insta-migrate over to Fusion3 and let Fusion 2.5 sail off into the sunset. However, for now, Fusion 2.5 does everything I need it to do and here’s why…

The current state of Clickteam Fusion 2.5 is more than adequate enough in my honest opinion for continuous game and application development in 2017. I, myself, am still using it for serious prototyping and developing of game engines and app developments with no worries of “restrictions” or “limitations”.



You work with the tools you have available and CT Fusion 2.5 is my primary working tool. I know it in and out and I think you should too. Once you know what you are working with, you know what it can achieve and what you can achieve. That’s the important aspect here, what YOU can achieve as a designer and a developer. I touch base on this, I admit, I almost digress at a couple of points but I quickly regain focus on the topic at hand which is, the current state of Clickteam Fusion 2.5.

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3 thoughts on “July 2017 – The State of Fusion 2.5”

  1. Monsterfingergames

    I am honestly not that fussed about Fusion 3 as even though I have used Clickteam for a while I hardly feel like I have scratched the service as I have a ton to learn.

  2. I agree it’s hard to think of missing features in 2.5. I’m really looking forward to the work flow and performance improvements in 3. I have very high expectations of those. But I can’t think of anything I can’t currently do in 2.5

    1. Hey Vol.

      Glad you agree. There is so much potential in Fusion 2.5 as a development tool, I just hope I can shed some avenues of light into some peoples eyes as to what it ‘is’ capable of rather than always concentrating on what it isn’t capable of, as you know quite well yourself.

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