In this podcast I cover the current state of Clickteam Fusion 2.5. Fusion 3 does interest me a LOT and when it’s here, I will probably insta-migrate over to Fusion3 and let Fusion 2.5 sail off into the sunset. However, for now, Fusion 2.5 does everything I need it to do and here’s why…
The current state of Clickteam Fusion 2.5 is more than adequate enough in my honest opinion for continuous game and application development in 2017. I, myself, am still using it for serious prototyping and developing of game engines and app developments with no worries of “restrictions” or “limitations”.
You work with the tools you have available and CT Fusion 2.5 is my primary working tool. I know it in and out and I think you should too. Once you know what you are working with, you know what it can achieve and what you can achieve. That’s the important aspect here, what YOU can achieve as a designer and a developer. I touch base on this, I admit, I almost digress at a couple of points but I quickly regain focus on the topic at hand which is, the current state of Clickteam Fusion 2.5.
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