What makes a Clickteam Fusion 2.5 Tutorial

ClickFusion Academy Mission

In this digital age you may wonder what it takes to make a Clickteam Fusion 2.5 tutorial and believe me, it’s something I have been doing for almost 6 years. Ever wondered what goes into writing a good Clickteam Fusion 2.5 tutorial? In 2017, producing material has become almost a full time job. As aspiring […]

Creating a Car Skid effect in Fusion 2.5

Car Skid Effect Clickteam Fusion 2.5

How to create a car skid effect in Fusion 2.5 In this tutorial we look at how you can create a ‘skid mark’ effect in Clickteam Fusion 2.5 for your car games. It’s a relatively simple procedure and it has lots of room for customisation especially on the event you want it to happen. Let’s […]

Clickteam Firefly Podcast

Game Development Podcasts

Clickteam Fusion Firefly Podcast In this Clickteam Fusion podcast, myself and Quail Studio discuss almost a year into the release of Clickteam’s FireFly, the 3D set of extensions. Making a 3D game in Clickteam Fusion 2.5 now is very real and very possible and with this set of extensions you just cannot go wrong. From […]

Clickteam Fusion 2.5 Platformer Tutorial

Clickteam Fusion Platformer Tutorial

Clickteam Fusion 2.5 Platformer Video Tutorial In this free video platformer tutorial we construct a platformer game with Clickteam Fusion 2.5. This was a live stream recorded on the 12th August 2017 for the ClickFusion Academy which lasted over an hour and a half. We take a look at quite a few features to be […]

Five Night’s at Freddy’s Podcast

Game Development Podcasts

Five Nights at Freddy’s, Game Development Concepts In this podcast I am joined by StephenL and MightyMark, to discuss Five Nights at Freddy’s by a fellow Click Developer Scott Cawthon, Tisnart Shapes and much more. Stephen and MightyMark are two other developers who actively use Clickteam Fusion 2.5. The topic for discussion today is game […]

Create or Fire objects in Clickteam Fusion 2.5

Clickteam Fusion Launch or Fire Objects

Create or Fire Objects in Clickteam Fusion 2.5 In this free Clickteam Fusion tutorial, I quickly show you how you can create an object in Clickteam Fusion 2.5. For example, if you have a spaceship and want it to fire ‘lasers’ it’s probably best to use the “Create Object” action rather than the “Launch Object” […]

August 8th Podcast – Complete your projects

Game Development Podcasts

Finish your Clickteam Fusion projects In this solo podcast I talk about people finishing their game development or app development projects in Clickteam Fusion 2.5. I briefly touch on the amount of users Fusion has compared to how many WIP or completed projects you see. I also discuss Spryke by Volnaiskra (www.SprykeGame.com) and I also […]

Clickteam Fusion 2.5 Free Edition

Clickteam Fusion Free Edition

From here you can download the free version of Clickteam Fusion 2.5. The free version is almost like the full version except just a few limitations, which is great as you get the full experience of using the full tool with just a handful of limitations. Free version of Clickteam Fusion 2.5 The free version […]

1000 Backdrop Objects vs 1 Active Object

1000 objects vs 1 object Fusion 2.5

1000 Backdrop Objects or 1 Active Object In Clickteam Fusion 2.5 the question is still on most peoples lips even today. Do I use 1000 backdrop objects (tiles) or do I use a Single Active (or backdrop)? The answer has fluctuated so much over the years nobody knows where they stand anymore and nobody knows […]

XOR – Rename your flags in Fusion 2.5

Name your flags Clickteam Fusion 2.5

In this free Clickteam Fusion 2.5 video tutorial I show you how you can use XOR in your Clickteam Fusion 2.5 games and applications instead of flags. We all know that Flags are not ‘nameable’ in Fusion 2.5 and if you have 6-7 or more flags going at once, it can cause confusion and headaches. […]