In the podcast today I am accompanied by Triadian. The main developer of Clickteam Firefly which is the 3D extension add-on for Clickteam Fusion 2.5.
We cover many sub-topics in this game dev podcast, mostly relating to Firefly and the integration of the IRR engine into Clickteam Fusion 2.5 and we discuss a few other “nonchalant” topics, including our dear friend Phi.
In this podcast I cover the current state of Clickteam Fusion 2.5. Fusion 3 does interest me a LOT and when it’s here, I will probably insta-migrate over to Fusion3 and let Fusion 2.5 sail off into the sunset. However, for now, Fusion 2.5 does everything I need it to do and here’s why…
The current state of Clickteam Fusion 2.5 is more than adequate enough in my honest opinion for continuous game and application development in 2017. I, myself, am still using it for serious prototyping and developing of game engines and app developments with no worries of “restrictions” or “limitations”.
You work with the tools you have available and CT Fusion 2.5 is my primary working tool. I know it in and out and I think you should too. Once you know what you are working with, you know what it can achieve and what you can achieve. That’s the important aspect here, what YOU can achieve as a designer and a developer. I touch base on this, I admit, I almost digress at a couple of points but I quickly regain focus on the topic at hand which is, the current state of Clickteam Fusion 2.5.
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Clickteam Fusion 3 is the long-awaited next-generation game and app development tool by Clickteam. Clickteam Fusion 3 has a specified release date of fourth quarter 2017. So what does this mean?
Clickteam Fusion 3 Development
Fusion3 will be a, once-again, pioneering software for Clickteam. It will take the company and the users into the next decade with a solid, robust, flexible and RAD game design and app development tool. Many features have already been announced and showcased and there will be lots more still to come but with regards to the official release date, there isn’t an actual date as of yet but we are expected to see the official announcement in the fourth quarter.
If you were planning on using Fusion3 for your next project, you can to some extent, start prototyping it now in Fusion 2.5. Fusion3 is having extended importing capabilities from Fusion 2.5. Initially this wasn’t a priority of Clickteam’s and in a way, it still isn’t, but after the initial development of the partial importer, it was decided to extend how much we actually can import from existing Fusion 2.5 applications.
The release date will be 2017. As to the exact date, nobody knows. There’s very good reason for this. If you have ever worked on developing a large game project or application, you will know that it’s always good to set yourself a good window either side for give and take. Clickteam have done this also as you never know what could crop up. Either way, once Fusion3 is released we’ll be ready for it.
Update: Clickteam Fusion 3 is still in development. Granted, there has been a lot of speculation surrounding the release date, there has also been some “official” (and optimistic) dates set. However, Clickteam are 100% dedicated to ensuring publish and release of a solid, robust Clickteam Fusion 3 and not a rushed one.
We have seen one of the biggest ever Clickteam threads on the forum. Now spanning some 2,257 comments (at the time of writing) it is only ever increasing. It seems whether you love or hate the idea of Fusion3 landing in the not-so-near time, the passion is there. The people who know Clickteam will know that they were the first ever company to write a game design software in this form (Klik n Play) and followed up with Click n Create, The Games Factory and Multimedia Fusion 2. Right now Clickteam Fusion 2.5 is still the flagship product and will continue to dominate the market for being number one at allowing users to design and develop games for all platforms in record time.