Using Flags in Clickteam Fusion 2.5

What is a flag in Clickteam Fusion 2.5? Flags in Clickteam Fusion 2.5 are very useful to get to use throughout your game design and development process. A flag basically is a Boolean. A flag can either be true or false. This can be represented in many different ways such as true or false, 0 or […]
Basic Object Scoping in Clickteam Fusion 2.5

Basic Object Scoping in Clickteam Fusion 2.5 Object scoping in Clickteam Fusion 2.5 enables you to include only various instances of an object to apply actions to. This is useful if you have say 10 copies of the same object on the screen but you only want to select 1 or more where certain conditions […]
Clickteam Fusion 2.5 Fastloops Tutorial

Fastloops in Clickteam Fusion 2.5 Fastloops in Clickteam Fusion 2.5 are very handy to use. Back in the early Multimedia Fusion 2 days, loops were only really part of the design of the game loop which means if your game runs at 60 frame per second it will parse the event list 60 times per second, from top […]