Clickteam Fusion 2.5 Memory Management

Clickteam Fusion 2.5 Runtime

Memory management inside of the Clickteam Fusion 2.5 runtime can be a bit of a ‘grey area’. This kind of stuff goes beyond the technical aspects of just ‘designing a game’ which is why it’s a grey area. However, it doesn’t mean because you can’t see it, it doesn’t exist. An Optimised Runtime in Fusion […]

Build your own debug system in Fusion 2.5

Create your own debug system in Fusion 2.5

Create your own debug system in Clickteam Fusion 2.5 Ditch the built-in Clickteam Fusion 2.5 debugger and create your own today! It’s one of the best things you could ever do for your game and app development. Every game and every app is different and the debugger provides some useful information. However, it is MUCH better […]

Clickteam Fusion 2.5 Optimization Tips

Clickteam Fusion 2.5 Optimization Tips In this video tutorial, I cover some principles you should be sticking to when approaching your game design in Clickteam Fusion 2.5. Knowing how to work with the Fusion 2.5 runtime instead of against it will save you a few headaches as your game or app development gets bigger. The Fusion […]

Introduction to Fastloops Free Clickteam Tutorial

Fastloops Tutorial for Clickteam Fusion 2.5 This free video tutorial is a basic introduction to Fastloops in Clickteam Fusion 2.5 and Multimedia Fusion 2. If you like this video why not become a member of the Academy today and access over 100+ premium tutorials? Fastloops are a very, very important routine to know about in Clickteam […]

Free Clickteam Video Tutorial – JumpJump

Jump Jump Free Game Tutorial

JumpJump Video Tutorial for Clickteam Fusion 2.5 This free Clickteam video tutorial will guide you through creating a game called JumpJump in less than 30 minutes. See how easy and quick you can design and develop your own games with Clickteam Fusion 2.5. If you like this video, why don’t you consider joining the ClickFusion Academy […]

Global Events in Clickteam Fusion 2.5

Global Events in Clickteam Fusion 2.5 are just that; Events that are global to the application. This Clickteam tutorial will focus on Global Events. In Clickteam Fusion 2.5, each frame contains its own ‘Event Sheet‘. This event sheet tells Fusion 2.5 what to do on that particular frame for those objects inside that frame. However, if […]

Clickteam Fusion 2.5 Runtime License Agreement

Clickteam Fusion Runtime Agreement

We see an ever-increasing number of threads and posts on forums and other websites with regards to the Clickteam Fusion 2.5 Runtime Agreement. Here we are going to explain in layman terms, exactly what it spells out for you as a user, whether you are using the Free Version, Standard Version or Developer Version of Clickteam Fusion […]

Avatar Makers Online for Free

Free Avatar Makers Online

Free Avatar Makers All over the internet you will find a scatter of free avatar makers but they can sometimes be hidden amongst the big commercial websites, I have taken the time to personally hunt down some resources that you can use to create your own avatars. Some of these resources allow for commercial usage and […]

How to Save and Load Text in Fusion 2.5

In this free Clickteam Fusion 2.5 tutorial, we will look at how you can insert text into your Fusion 2.5 application, then save and load text files to/from your application. If you like this tutorial, you can access our online course which has lots more exclusive video and written tutorials for you to learn from. […]

Tips and Tricks

Welcome to the ‘Tips & Tricks’ section of the course. This section will be updated periodically with new tips and tricks you can use to speed up your game/app design and development. Version Filenames It’s always wise from the start to version number your saved game files. Clickteam Fusion 2.5 uses it’s own extension (.mfa) to […]