The Value of Naming

Imagine, just imagine… If the world, full of 7.6 billion people (at the time of writing and not entirely 100% accurate) had no names. We all had no names, no identities and no attributes… life would be, different to say the last. How different? Well, much harder in many respects. We couldn’t identify each other […]

Creating a Car Skid effect in Fusion 2.5

Car Skid Effect Clickteam Fusion 2.5

How to create a car skid effect in Fusion 2.5 In this tutorial we look at how you can create a ‘skid mark’ effect in Clickteam Fusion 2.5 for your car games. It’s a relatively simple procedure and it has lots of room for customisation especially on the event you want it to happen. Let’s […]

Fusion 2.5 – Make a ‘Snap-to’ Grid

Snap to Grid in Fusion 2.5

Create your own Grid in Clickteam Fusion 2.5 In this free tutorial we will look at how you can create your own grid in your Clickteam Fusion 2.5 games or applications. We will also create a ‘snap-to’ effect so objects ‘snap’ to the nearest section of the grid. If you like this tutorial, why not […]

Clickteam Fusion 2.5 Fastloops Tutorial

Free Fastloops Tutorial Fusion 2.5

Fastloops in Clickteam Fusion 2.5 Fastloops in Clickteam Fusion 2.5 are very handy to use. Back in the early Multimedia Fusion 2 days, loops were only really part of the design of the game loop which means if your game runs at 60 frame per second it will parse the event list 60 times per second, from top […]

What makes a Clickteam Fusion 2.5 Tutorial

ClickFusion Academy Mission

In this digital age you may wonder what it takes to make a Clickteam Fusion 2.5 tutorial and believe me, it’s something I have been doing for almost 6 years. Ever wondered what goes into writing a good Clickteam Fusion 2.5 tutorial? In 2017, producing material has become almost a full time job. As aspiring […]

Global Events in Clickteam Fusion 2.5

Global Events in Clickteam Fusion 2.5 are just that; Events that are global to the application. This Clickteam tutorial will focus on Global Events. In Clickteam Fusion 2.5, each frame contains its own ‘Event Sheet‘. This event sheet tells Fusion 2.5 what to do on that particular frame for those objects inside that frame. However, if […]

Using Flags in Clickteam Fusion 2.5

Flags in Clickteam Fusion 2.5 Tutorial

What is a flag in Clickteam Fusion 2.5? Flags in Clickteam Fusion 2.5 are very useful to get to use throughout your game design and development process. A flag basically is a Boolean. A flag can either be true or false. This can be represented in many different ways such as true or false, 0 or […]

Basic Object Scoping in Clickteam Fusion 2.5

Object Scoping Tutorial Fusion 2.5

Basic Object Scoping in Clickteam Fusion 2.5 Object scoping in Clickteam Fusion 2.5 enables you to include only various instances of an object to apply actions to. This is useful if you have say 10 copies of the same object on the screen but you only want to select 1 or more where certain conditions […]