Clickteam Fusion 2.5 Free Edition

Clickteam Fusion Free Edition

From here you can download the free version of Clickteam Fusion 2.5. The free version is almost like the full version except just a few limitations, which is great as you get the full experience of using the full tool with just a handful of limitations. Free version of Clickteam Fusion 2.5 The free version […]

1000 Backdrop Objects vs 1 Active Object

1000 objects vs 1 object Fusion 2.5

1000 Backdrop Objects or 1 Active Object In Clickteam Fusion 2.5 the question is still on most peoples lips even today. Do I use 1000 backdrop objects (tiles) or do I use a Single Active (or backdrop)? The answer has fluctuated so much over the years nobody knows where they stand anymore and nobody knows […]

Clickteam Fusion 2.5 Developer Version

Clickteam Fusion 3 Developer Version

Clickteam Fusion 2.5 Developer is the flagship game development tool by Clickteam. It is the ultimate, professional, developer version for rapid game and application development. The developer version is worth a considerable amount more than the Standard version of Fusion 2.5 and for good reason. Some of these reasons we will explore further down but for […]

Clickteam Fusion 2.5 Memory Management

Clickteam Fusion 2.5 Runtime

Memory management inside of the Clickteam Fusion 2.5 runtime can be a bit of a ‘grey area’. This kind of stuff goes beyond the technical aspects of just ‘designing a game’ which is why it’s a grey area. However, it doesn’t mean because you can’t see it, it doesn’t exist. An Optimised Runtime in Fusion […]

Clickteam Fusion 2.5 Runtime License Agreement

Clickteam Fusion Runtime Agreement

We see an ever-increasing number of threads and posts on forums and other websites with regards to the Clickteam Fusion 2.5 Runtime Agreement. Here we are going to explain in layman terms, exactly what it spells out for you as a user, whether you are using the Free Version, Standard Version or Developer Version of Clickteam Fusion […]