I need to have the character do an animation before they go over to their full animation like. Character is stopping and will turn left then the animation shall show a smooth turning and after that end up in stopping animation to the left. Same with walking and running and jumping and landing.
Have you played with the direction options (it’s a tab option next to the frames) on the animation controls for the Active object? You can start a loop for walking which starts at a frame higher than one this means that the first animation can be used to blend into that action.