If you are a user of Clickteam Fusion 2.5 and BrashMonkey’s Spriter, then you maybe wondering how to import Spriter files directly into Clickteam Fusion 2.5.
Mike from over at BrashMonkey has provided this tutorial video for you to get to grips with how to directly import Spriter files and your artwork (sprites) into Clickteam Fusion 2.5.
What is Spriter?
Spriter is an animation software which allows you to design your own sprites (characters/objects), animate them and then export either as an animation (PNGs) or as a direct animation file (containing all of your separate animations). It is a very robust design solution for your artwork and I highly recommend you check it out over at BrashMonkey.
Is Spriter just for artists?
If you are an artist, or you hire an artist, they, or you, would fall in love with using Spriter for your game art design. It’s intuitive and concentrated interface allows you to piece together your body parts, for example, and then animate the character in real-time using a timeline. You can then choose to either export your character as a flat animation or export the animation file. There are numerous ways (and formats) you can export.
You don’t have to be an artist to use Spriter. Hobbyists and enthusiasts can also use it. It’s very user-friendly and comes with a plethora of tutorials and videos to get to grips.
Where can I download Spriter?
You can download Spriter from the BrashMonkey website. There is also a Pro version of Spriter which you can purchase. Here at the Academy, we highly recommend you check out and download Spriter as it has become an invaluable tool for game developers and game designers worldwide whether Indie or Professional.
If you own Clickteam Fusion 2.5, you should check out the Spriter extension which comes with it. The Spriter extension is compatible with this video tutorial.