Free Clickteam Video Tutorial – JumpJump

Jump Jump Free Game Tutorial

JumpJump Video Tutorial for Clickteam Fusion 2.5 This free Clickteam video tutorial will guide you through creating a game called JumpJump in less than 30 minutes. See how easy and quick you can design and develop your own games with Clickteam Fusion 2.5. If you like this video, why don’t you consider joining the ClickFusion Academy […]

Clickteam’s Klik and Play Revisited

Clickteam Klik n Play

Klik n Play (KnP) is Clickteam’s original, pioneering game maker product that opened a brand new door for game making development. It was the very first product in the Click range and a new baby was born in the game making world. Klik n Play is still available for download here. (5MB – Windows). This […]

Creating a Car Skid effect in Fusion 2.5

Car Skid Effect Clickteam Fusion 2.5

How to create a car skid effect in Fusion 2.5 In this tutorial we look at how you can create a ‘skid mark’ effect in Clickteam Fusion 2.5 for your car games. It’s a relatively simple procedure and it has lots of room for customisation especially on the event you want it to happen. Let’s […]

Global Events in Clickteam Fusion 2.5

Global Events in Clickteam Fusion 2.5 are just that; Events that are global to the application. This Clickteam tutorial will focus on Global Events. In Clickteam Fusion 2.5, each frame contains its own ‘Event Sheet‘. This event sheet tells Fusion 2.5 what to do on that particular frame for those objects inside that frame. However, if […]

How to Save and Load Text in Fusion 2.5

In this free Clickteam Fusion 2.5 tutorial, we will look at how you can insert text into your Fusion 2.5 application, then save and load text files to/from your application. If you like this tutorial, you can access our online course which has lots more exclusive video and written tutorials for you to learn from. […]

Basic Object Scoping in Clickteam Fusion 2.5

Object Scoping Tutorial Fusion 2.5

Basic Object Scoping in Clickteam Fusion 2.5 Object scoping in Clickteam Fusion 2.5 enables you to include only various instances of an object to apply actions to. This is useful if you have say 10 copies of the same object on the screen but you only want to select 1 or more where certain conditions […]

Clickteam Fusion 2.5 Fastloops Tutorial

Free Fastloops Tutorial Fusion 2.5

Fastloops in Clickteam Fusion 2.5 Fastloops in Clickteam Fusion 2.5 are very handy to use. Back in the early Multimedia Fusion 2 days, loops were only really part of the design of the game loop which means if your game runs at 60 frame per second it will parse the event list 60 times per second, from top […]