Prevent False Positives in Fusion 2.5

ClickFusion Academy Mission

Got issues with your Clickteam Fusion 2.5 game or app and antivirus false positives? It’s been a problem almost since the birth of Multimedia Fusion 2 back in 2006! A number of threads are constantly appearing on the forums regarding this issue and it does seem to be quite annoying. We’ll cover the issue at […]

Basic Object Scoping in Clickteam Fusion 2.5

Object Scoping Tutorial Fusion 2.5

Basic Object Scoping in Clickteam Fusion 2.5 Object scoping in Clickteam Fusion 2.5 enables you to include only various instances of an object to apply actions to. This is useful if you have say 10 copies of the same object on the screen but you only want to select 1 or more where certain conditions […]

Creating a Car Skid effect in Fusion 2.5

Car Skid Effect Clickteam Fusion 2.5

How to create a car skid effect in Fusion 2.5 In this tutorial we look at how you can create a ‘skid mark’ effect in Clickteam Fusion 2.5 for your car games. It’s a relatively simple procedure and it has lots of room for customisation especially on the event you want it to happen. Let’s […]

Clickteam Fusion 2.5 Memory Management

Clickteam Fusion 2.5 Runtime

Memory management inside of the Clickteam Fusion 2.5 runtime can be a bit of a ‘grey area’. This kind of stuff goes beyond the technical aspects of just ‘designing a game’ which is why it’s a grey area. However, it doesn’t mean because you can’t see it, it doesn’t exist. An Optimised Runtime in Fusion […]

How to Save and Load Text in Fusion 2.5

In this free Clickteam Fusion 2.5 tutorial, we will look at how you can insert text into your Fusion 2.5 application, then save and load text files to/from your application. If you like this tutorial, you can access our online course which has lots more exclusive video and written tutorials for you to learn from. […]

Using Flags in Clickteam Fusion 2.5

Flags in Clickteam Fusion 2.5 Tutorial

What is a flag in Clickteam Fusion 2.5? Flags in Clickteam Fusion 2.5 are very useful to get to use throughout your game design and development process. A flag basically is a Boolean. A flag can either be true or false. This can be represented in many different ways such as true or false, 0 or […]

Clickteam Fusion 2.5 Fastloops Tutorial

Free Fastloops Tutorial Fusion 2.5

Fastloops in Clickteam Fusion 2.5 Fastloops in Clickteam Fusion 2.5 are very handy to use. Back in the early Multimedia Fusion 2 days, loops were only really part of the design of the game loop which means if your game runs at 60 frame per second it will parse the event list 60 times per second, from top […]